Frankeinstein
UE5 Panorama Animation Production, 2024
We're developing a 3D animation tailored for the panoramic screen and 3D stereo glasses using the 270-degree screen in Cavern.
Our story draws inspiration from an excerpt from Mary Shelley's Frankenstein. Unlike the traditional approach, we presented the story from the monster’s perspective.
Role
Software
Team
3D Artist, Texturing Artist, Concept Artist
Maya, Unreal, Substance Painter, Substance Designer
Ryan Yuan, Stephani Wang, Mia Zhang, Zezhong Wu, Airan Xu, Jiaxin Li
Video
Scene Overview
Research and Early Concept Art
During the initial phase, the team gathered references to the environment, props, and characters, all inspired by the context of Frankenstein. I designed the lab environment layout and created the floor plan, established shots, and asset scale diagram.
Lab Interior Asset Scale Diagram
Established Shot
Reference for Interior Environment and Character
Lab Interior Layout Design
Progress
We consistently tested our progress in the Cavern. The progress could be roughly divided into four stages: Storyboard, Greybox Modeling, Lighting and Texturing and Post Processing.
Progress Showcase
Assets
The Main Tank
The main tank is the hero asset in the interior environment, located at the center of the light well tower. This is the focal point where the monster is brought to life. I textured the tank in a Steampunk style.
Other Props
I also created several other assets for the scene, including jars containing various monster body parts, a heater, a Tesla coil that releases the electricity to awaken the monster, and a board with hanging saws.
Small Jars
Main Tank with Texture
Main Tank Greybox
Heater
Tesla Coil
Different Board Overtime